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Xcom 2 demo character pool
Xcom 2 demo character pool










MLAAAreaLUTTextureName=EngineMaterials.MLAAAreaLUT JMS - texture that contains precomputed areas for the GPU based MLAA method MovementGridDotsMaterialName=UI_3D.Tile.MovementTile

xcom 2 demo character pool

MovementGridMaterialName=UI_3D.Tile.MovementBorder ImageGrainNoiseTextureName=EngineMaterials.Good64圆4TilingNoiseHighFreq ScreenDoorNoiseTextureName=EngineMaterials.Good64圆4TilingNoiseHighFreqīokehTextureName=_Bokeh_CircleRinged SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial TickMaterialName=EditorMaterials.Tick_MatĬrossMaterialName=EditorMaterials.Cross_MatĭefaultUICaretMaterialName=EngineMaterials.BlinkingCaret GeomMaterialName=EngineDebugMaterials.GeomMaterialĭefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial HeadsTextureName=ĮmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial WireframeMaterialName=EngineDebugMaterials.WireframeMaterialĭefaultMaterialName=EngineMaterials.DefaultMaterialĭefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterialĭefaultTextureName=EngineMaterials.DefaultDiffuseĭefaultCubeMapName= GameViewportClientClassName=Engine.GameViewportClientĭataStoreClientClassName=Engine.DataStoreClient

xcom 2 demo character pool

IpDrv is most likely the only package needed here - it's included unless WITH_UE3_NETWORKING is 0. This is always needed since there are native UObjects












Xcom 2 demo character pool